5 is at rank 12. It should scale down to about 3 energy loss (14-15 CS or so). In any case, since it only triggers on critical hits, and Critical Strikes gives energy for critical hits... With enough Critical Strikes you're only looking at 0-3 energy loss in reality. (The reworked Critical Strikes gives 3 energy past 13 Critical Strikes, I think)*
Actually having to hit AND crit is a bit more iffy, though, considering prime targets tend to have enchantments like Aegis, Guardian, Weapon of Warding, and such on them.
I suppose we'll find out how much utility this skill has post-release.
Edit: I'd forgotten about Zealous Daggers. That'd pretty much put you in the clear on Energy issues, ranging from gaining 1 to losing 2 energy in practice per enchant removed.
*disclaimer; Value may not be correct. Going off of (5/12) energy loss reduction per attribute point
Last edited by Mercury Angel; Apr 05, 2006 at 01:52 AM // 01:52..
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